Harvest Computer Tasks
Spring 2023 Coding Puzzles
EOY Computer Choice
STEM Class: 1st Grade Curricular Goals
In year three of STEM class, the focus is on learning about the iterative cycle that engineers use to solve problems, developing an understanding that all objects and systems are designed, and growing analytic skills to interpret information generated from tests of ideas.Design Sensitivity and Maker Empowerment | ||
Looking Closely | Exploring Complexities | Finding Opportunity for Making |
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I can draw, color, and label a picture of an object that I observe. | I can draw a flowchart showing the components of a system. | I can make something by repurposing. |
Engineering Design Standards | |||
Defining Engineering Problems | Generating and Modeling Ideas | Testing and Evaluating Ideas | Refining Ideas |
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I can collect information about a simple situation to define a problem that can be solved by engineering a new or improved object or system. | I can create a drawing and/or a physical model for an idea. I can explain how the idea will help solve a given problem. | I can test two solutions to the same problem. I can explain what worked and what didn’t work about each of the designs. | I can explain what part(s) of my design didn’t work. I can create an improvement that helps address a weakness of that specific component. |
Computer Science | |
Computer Programming | Computational Thinking and Computer Literacy |
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I can create sequences and loops when programming a computer or a robot. | I can identify different types of computers and name basic parts of the computer (screen, mouse, touchscreen, keyboard, etc.). I know some of the ways I can give a computer input (touchscreen, mouse, keyboard). I know some of the ways computers give us output (printing, movement, sound, screen display). |
STEM Class Principles | ||||
Imagine Possibilities | Dig Into Mistakes | Embrace Challenges | Ask Questions | Share and Show Kindness |
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1st Grade Projects 2019-2020:
- What is STEM? (5 lessons)
- Building Around the World / Create Your Own Structure (9 lessons)
- Paper-Based Computer Programming (4 lessons)
- Programing Robots (3 lessons)
- Computer-based Programming Puzzles (4 lessons)
- Designing a Room to Make the World a Better Place (6 lessons)